Sports Specific Betting Rules

The following are sports specific betting rules listed by sport.

Please Choose a Sport:

For wagering purposes, NFL and NCAA Football games are official after 55 minutes of play.

Bets on 1st, 2nd halves and all quarters will be considered action upon completion of the period in question.

Side and total wagers include overtime periods when tabulating the final score. Overtime periods are included as part of the wager on full game and half time wagers.

If a game is postponed and moved to a different date, all bets will have action as long as the new time and date are within 72 hours of the originally scheduled date and it is played in the same venue.

If the new time and date exceeds 72 hours past the originally scheduled date or the game is moved to a different venue, all bets will be graded as no action.

Sports betting fans around the world live to bet on the NFL football.  People that bet NFL football have driven the sport to become the most popular betting sport in North America.  Here are the following football betting rules to start your college or NFL football betting.

101 Green Bay Packers 40
102 Chicago Bears -7

In the example you are betting into what is called a point-spread in football betting rules.  Let’s say that Green Bay is playing at Chicago in NFL action and the Bears are a 7-point favorite.  The Bears won the game 21-17 but did not cover the 7 point spread as they only won the game by four.  If you took Green Bay plus the 7 points then you were a winner.  When betting in football you normally are going to be laying 110 dollars for every 100 you want to win or the 11/10 equivalent.  In that previous example, let’s say you wanted to take Chicago.  You would have given the 7 points and risked 110 for every 100 dollars you wanted to win.  Since Chicago did not cover the spread you would be out 110 dollars.  Had you wagered on Green Bay you would have won 100 dollars and also gotten your original 110 dollars back.

Green Bay Packers +230
Chicago Bears -280

Other main areas of football betting rules include the total and money line wagers like the previous example.  The total is simple in that you add the total amount of points scored by both teams to get the total for the game.  The football total for the game is set and you can bet over or under that amount.  You risk the same 110 for 100 or 11/10 equivalent that you wagered on the side.  For example, let’s say the total on the game is 40.  If less than 40 points are scored and you bet the under, you would be a winner.  If more than 40 points were scored you would lose.  If exactly 40 points were scored the bet would be ruled a tie, or what is called a push, and you would get your money back.  On the money line, no point spread is involved so you just need to pick the winner of the game.  With money lines you are risking more money on the favorite and get more money back on the underdog.  For example, let’s say you liked Chicago in that game but didn’t want to give seven points.  You could play the money line instead.  If the line was set at -280 you would be risking 280 dollars for every 100 you wanted to win on the Bears.  The take back on Green Bay may have been set at +230 meaning you win 230 dollars for every 100 dollars wagered.

Basketball betting rules state that overtime periods are included as part of the wager on full game and half time wagers.

NBA: 43 minutes of play are required for wagering purposes.

NCAA: 35 minutes of play are required for wagering purposes.

NBA PLAYER PROPS RULES:

  • TOTAL POINTS SCORED BY ( VS )

Single Player:(Player must play in game for action. Overtime counts on wager.)

Match Up:(Both players must play in game for action. Overtime counts on wager.)

  • TOTAL POINTS + ASSISTS MADE BY ( VS )

Single Player:(Player must play in game for action. Overtime counts on wager.)

Match Up:(Both players must play in game for action. Overtime counts on wager.)

  • TOTAL POINTS + REBOUNDS MADE BY ( VS )

Single Player:(Player must play in game for action. Overtime counts on wager.)

Match Up:(Both players must play in game for action. Overtime counts on wager.)

  • TOTAL REBOUNDS + ASSISTS MADE BY ( VS )

Single Player:(Player must play in game for action. Overtime counts on wager.)

Match Up:(Both players must play in game for action. Overtime counts on wager.)

  • TOTAL POINTS + REBOUNDS + ASSISTS MADE BY ( VS )

Single Player:(Player must play in game for action. Overtime counts on wager.)

Match Up:(Both players must play in game for action. Overtime counts on wager.)

  • PLAYER TO SCORE THE FIRST POINT(S) OF THE GAME ( VS )

Match Up:(Both players must play in game for action. Overtime counts on wager.)

Exhibition baseball betting rules: Action is the default when wagering on Exhibition baseball games. We do not list starting pitchers. Ties can occur in exhibition games.

All Regular Season, Exhibition and NCAA Baseball games are considered official for money lines after 5 innings of play or 4.5 innings of play if the home team is leading. If a game is called or suspended after being considered official, then the winner is determined by the score after the last full inning unless the home team ties the score or takes the lead in the bottom half of the inning. In this case, the winner will be determined by the score at the time the game is called. For wagers on run lines and totals the game must go the regulation 9 innings. Or 8.5 if the home team is leading, otherwise it will constitute a “No Action” wager.

MLB Post Season Games are not official until a winner is declared. If an MLB post season game begins, then is delayed to a later date, all wagers will have action with the final score result on that new date.

Action is the default when wagering on money lines and totals unless otherwise specified by the customer.

Listed Pitchers is the default when wagering on run lines.

Customers can bet on Action or Listed Pitchers. In the event of a pitching change prior to the game, all wagers on Listed Pitchers are considered “No Action.” All straight wagers will be refunded to the customer’s account. Parlays will revert into the lower number of teams and so the payout. Each team’s starting pitcher is defined as the pitcher who throws the first pitch. If you bet action and there is a pitching change you have action on the wager maintaining the line you placed your bet at.

Side and total wagers include extra innings when tabulating the final score.

MLB GRAND SALAMI
It’s a Totals bet on all of the runs scored for the given day.

MLB Grand Salami Money Line
You can bet on which Team MLB Away Teams or MLB Home Teams will score more runs for the given day.

MLB Grand Salami Run Line

Example:

  • MLB Grand Salami Away Teams -2½ – They need to win by 3 or more runs to cover the spread.
  • MLB Grand Salami Home Teams +2½ – They need to win the game outright or not lose the contest by 3 runs or more

All games must go 8½ innings or more for the MLB Grand Salami bets be official.

First-Half Wagers (5 innings):
Listed Pitchers is the default when wagering in all First-Half wagers.
All wagers on baseball first halves (5 innings) will be decided on the basis of the score at the end of five full innings.
If a game does not go five full innings, all first-half wagers (5 innings) will be canceled.
Once 5 full innings have been completed, all wagers on the first half (5 innings) will stand.

We deal 3 and 4 games MLB Series Prices. To have action, all games must be played and considered official according to baseball betting rules. If one or more games are postponed there is no action.

Baseball props must go the full 9 (8 ½) innings unless otherwise stated.

All wagering on baseball is done by laying or taking money odds. See our Betting on Sports section for details

MERCY RULES
If there is any Softball or baseball game with final due to the “Mercy rule”, all wagers on Run Lines, Totals and Money Lines will have action.

Alternative Run Lines: Are based on listed pitchers game must go 9 full innings or 8 1/2 if home team is winning.

The Mexican Baseball League games that will be played on Tuesday and Wednesday will now be just seven innings instead of the usual nine.

Soccer Betting Rules offers two types of betting lines on Soccer: a goal line and a money line (a 3 way line between the favorite, underdog and draw). When betting on a 3 way line there is no push. If the game ends up in a draw all bets on the favorite as well as those on the underdog will lose. Soccer betting rules are based on 90 minutes of regulation plus injury time. Overtime does not count unless otherwise specified.

1st half and 2nd half are based on 45 minutes of regulation plus injury time. Overtime does not count unless otherwise specified.

Handicap Line PK

If either team wins by any margin they (the winning team) are to be settled as the winning selection.
In the event of a draw all bets are void and stakes are refunded.
Bet counts only for the 90 minutes of regulation plus injury time.

Handicap Line PK, – ½

The bet is split into two parts:

One part of the bet is a pick’em.
One part of the bet is a ½ goal line.
Favorite giving a PK, (-) ½ goal start:

A win by 1 or more – All bets on this selection will be winners.
Draw – Half the stake is settled as a loss and the other half is refunded to the customer.
Loss by any score – All bets on this selection are a loss.
Underdog receiving PK, (+) ½ goal start:

Win by any score – All bets on this selection are winners.
Draw – Half the stake is settled as a winner and the other half is refunded to the customer.
Loss by any score – All bets on the selection are a loss.
Bet counts only for the 90 minutes of regulation plus injury time.

Handicap Line -½

Favorite giving a (-) ½ goal start:

Win by any score – All bets on this selection are winners.
Draw – All bets on this selection are a loss.
Loss by any score – All bets on this selection are a loss.
Underdog receiving (+) a ½ goal start:

Win by any score – All bets on this selection are winners.
Draw – All bets on this selection are winners.
Loss by any score – All bets on this selection are a loss
Bet counts only for the 90 minutes of regulation plus injury time.

Handicap Line -½,-1

The bet is split into two parts:

One part of the bet is a ½ goal line.
One part of the bet is a full goal line.
Favorite giving a (-) ½, (-) 1 goal start:

Win by 2 or more – All bets on this selection are winners.
Win by exactly 1 – Half the bet is a winner and the other half is refunded to the customer.
Draw or loss by any score – All bets on this selection are a loss.
Underdog receiving (+) ½, (+) 1 goal start:

Win by any score – All bets on this selection are winners.
Draw – All bets on this selection are winners
Loss by 1 – Half the bet is a loss and the other half is refunded to the customer.
Loss by more than 1 – All bets on the selection are a loss.
Bet counts only for the 90 minutes of regulation plus injury time.

Handicap Line -1

Favorite giving (-) a full goal start:

Win by 2 or more – All bets on this selection are winners.
Win by exactly 1 – All bets on this selection are void and refunded to the customer.
Draw or loss – All bets on this selection are a loss.
Underdog receiving (+) a full goal start:

Win by any score or draw – All bets on this selection are winners.
Loss by exactly 1 – All bets on this selection are void and refunded to the customer.
Loss by 2 or more – All bets on this selection are a loss.
Bet counts only for the 90 minutes of regulation plus injury time.

Handicap Line -1,-1½

The bet is split into two parts:

One part of the bet is a full goal line
One part of the bet is a 1½ goal line.
Favorite giving a (-) 1, (-) 1½ goal start:

Win by 2 or more – All bets on this selection are winners.
Win by exactly 1 – Half the bet is a loss and the other half is refunded to the customer.
Draw or loss by any score – All bets on this selection are a loss.
Underdog receiving a (+) 1, (+) 1½ goal start:

Win by any score – All bets on this selection are winners.
Draw – All bets on this selection are winners
Loss by 1 – Half the bet is a win and the other half is refunded to the customer.
Loss by more than 1 – All bets on the selection are a loss.
Bet counts only for the 90 minutes of regulation plus injury time.

Handicap Line -1½

Favorite giving a (-) 1½ goal start:

Win by 2 or more – All bets on this selection are winners.
Win by exactly 1 – All bets on this selection are a loss.
Draw or loss – All bets on this selection are a loss.
Underdog receiving a (+) 1½ goal start:

Win by any score or draw – All bets on this selection are winners.
Loss by exactly 1 – All bets on this selection are winners.
Loss by 2 or more – All bets on this selection are a loss.
Bet counts only for the 90 minutes of regulation plus injury time.

Handicap Line -1½,-2

The bet is split into two parts:

One part of the bet is a 1½ goal line.
One part of the bet is a 2 goal line.
Favorite giving a (-) 1½, (-) 2 goal start:

Win by 3 or more – All bets on this selection are winners.
Win by exactly 2 – Half the bet is a win and the other half is refunded to the customer.
Win by exactly 1 – All bets on this selection are a loss.
Draw or loss by any score – All bets on this selection are a loss.
Underdog receiving a (+) 1½, (+) 2 goal start:

Win by any score – All bets on this selection are winners.
Draw or loss by 1 – All bets on this selection are winners
Loss by 2 – Half the bet is a loss and the other half is refunded to the customer.
Loss by 3 or more – All bets on the selection are a loss.
Bet counts only for the 90 minutes of regulation plus injury time.

Handicap Line -2

Favorite giving a (-) 2 goal start:

Win by 3 or more – All bets on this selection are winners.
Win by exactly 2 – All bets on this selection are void and refunded to the customer.
Win by exactly 1 – All bets on this selection are a loss.
Draw or loss – All bets on this selection are a loss.
Underdog receiving a (+) 2 goal start:

Win by any score or draw – All bets on this selection are winners.
Loss by exactly 1 – All bets on this selection are winners.
Loss by exactly 2 – All bets on this selection are void and refunded to the customer.
Loss by 3 or more – All bets on this selection are a loss.
Bet counts only for the 90 minutes of regulation plus injury time.

Handicap Line -2, -2½

The bet is split into two parts:

One part of the bet is a 2 goal line.
One part of the bet is a 2½ goal line.

Favorite giving a (-) 2, (-) 2½ goal start:

Win by 3 or more – All bets on this selection are winners.
Win by exactly 2 – Half the bet is a loss and the other half is refunded to the customer.
Draw or loss by any score – All bets on this selection are a loss.
Underdog receiving (+) 2, (+) 2½ goal start:

Win by any score – All bets on this selection are winners.
Draw or loss by 1 – All bets on this selection are winners
Loss by 2 – Half the bet is a winner and the other half is refunded to the customer.
Loss by 3 or more – All bets on the selection are a loss.
Bet counts only for the 90 minutes of regulation plus injury time.

Handicap Line -2½

Favorite giving a (-) 2½ goal start:

Win by 3 or more – All bets on this selection are winners.
Win by exactly 2 – All bets on this selection are a loss.
Win by exactly 1 – All bets on this selection are a loss.
Draw or loss – All bets on this selection are a loss.
Underdog receiving a (+) 2½ goal start:

Win by any score or draw – All bets on this selection are winners.
Loss by exactly 1 – All bets on this selection are winners.
Loss by exactly 2 – All bets on this selection are winners.
Loss by 3 or more – All bets on this selection are a loss.
Bet counts only for the 90 minutes of regulation plus injury time.

Handicap Line – 2½, -3

The bet is split into two parts:

One part of the bet is a 2½ goal line.
One part of the bet is a 3 goal line.
Favorite giving a (-) 2½, (-) 3 goal start:

Win by 4 or more – All bets on this selection are winners.
Win by exactly 3 – Half the bet is a winner and the other half is refunded to the customer.
Win by exactly 1 or 2 goals – All bets on this selection are a loss.
Draw or loss by any score – All bets on this selection are a loss.
Underdog receiving (+) 2½, (+) 3 goal start:

Win by any score – All bets on this selection are winners.
Draw or loss by 1 or 2 – All bets on this selection are winners
Loss by 3 – Half the bet is a loss and the other half is refunded to the customer.
Loss by 4 or more – All bets on the selection are a loss.
Bet counts only for the 90 minutes of regulation plus injury time.

SOCCER PROPS RULES:

  • TEAM TO SCORE 1ST IN THE GAME

(90 Minutes of Regulation + Injury Time)

  • WILL THERE BE SCORE IN THE 1ST  MIN OF GAME ( VS )

(Score at :00 min mark=Yes wins)

  • WILL THERE BE A SCORE FROM  MIN TO END OF REGULATION ( VS )

(Score at :00 min to the end of Regulation + Injury Time.mark=Yes wins)

  • TOTAL YELLOW CARDS SHOWN IN THE GAME ( VS )

(90 Minutes of Regulation + Injury Time. Players Only)

  • TOTAL CORNER KICKS MADE IN THE GAME ( VS )

(90 Minutes of Regulation + Injury Time)

  • WILL BOTH TEAMS SCORE IN THE GAME ( VS )

(90 Minutes of Regulation + Injury Time)

  • TOTAL GOALS SCORED BY

(90 Minutes of Regulation + Injury Time)

Our boxing betting rules state that we only pay those who bet on a draw when a draw is on the board as one of the wagering options and the fight ends in a draw. If a draw is not available as a wagering option and the fight ends in a draw, then all monies will be refunded. This is the boxing betting rules on a draw in boxing.

  • MMA & Boxing Fighting Rules

Win in rounds 1-5 (MMA) or 1-12 (BOXING) by KO/TKO/DQ – When a boxer/fighter fails to beat the referee’s 10 count after a knockdown, or referee steps in to stop the fight. Any corner retirement will be classed as a TKO.

Win on Decision/Technical Decision – A points victory: A Decision victory is a fighter to win on the judges’ scorecards after all the scheduled rounds are completed.

OR

Win on Decision/Technical Decision – Technical Decision: When a fighter is unable to carry on due to a cut/injury that wasn’t caused by a punch, then the fight will be decided on the judge’s scorecards at the time of the stoppage. And settled as a decision victory.

In Boxing for Men one round is 3 minutes in duration, 1 minute and 30 seconds is considered half round.

In MMA/UFC each round is 5 minutes in duration, 2 minutes and 30 seconds is considered half round.

Example of Totals offered in MMA/UFC: Over/Under 2½ Rounds means 2 Full Rounds plus half of the 3rd Round.

UFC

Type of WagerTitle FightsNon Title Fights
Side$2,000$1,000
Props$500$500

Bets on Golf Money Lines:

S Garcia-125
P Reed+105

In the example you are betting into what is called a Money Line in Golf Matchups rules.

Let’s say that S Garcia won the matchup 68 to 69 this means S Garcia won the matchup by one Stroke.

If you took S Garcia -125 your wager was a winner.

Let’s say that S Garcia and P Reed tied 68 to 68.

If you took S Garcia -125 your wager was a push.

Bets on Golf Strokes:

S Garcia
P Reed

In the example you are betting into what is called a spread in Golf Matchups rules.

Let’s say that S Garcia won the matchup 68 to 69 this means S Garcia won the matchup by one Stroke.

If you took S Garcia -½ your wager was a winner.

Let’s say that S Garcia and P Reed tied 68 to 68

If you took S Garcia -½ your wager was a loser.

For Single Round matchups the spread is usually ½ (half a Stroke)
For Tournament matchups the spread is usually 1½ (one and half Strokes)

Odds to win: Golf betting rules state that all golfers must tee off for action. In the event of a tournament not finishing the specified number of completed holes (generally 72), the leader at the end of the number of holes determined to be official by PGA officials is the winner. A sudden death playoff will determine the winner in the event of two or more golfers being tied at the end of regulation play.

Golf Match-up Betting Rules: Both golfers must tee off for action. In the event that one of the golfers is disqualified or withdraws, the other golfer will be the winner of the match-up. If both golfers miss the cut, then the golfer with the lowest score wins.

Golf Dead Heat:

A Dead Heat is calculated by dividing the stake proportionally between the number of winners in the event.

For example in a Dead Heat (2 winners) your return will be half of the odds of your saved ticket.

Tiger Wood+250
Lucas Glover+350

In that case Woods and Lover both tied and won their group, the payout will be:

Tiger Wood+125
Lucas Glover+175

If the Golf match already started and it is scheduled to be completed on another date, all bets have action regardless of how long it takes.

If the starting time of a race is moved to the next day, the customer will have the option to keep or cancel the wager as long as it’s before the race starts. If the race already started and it is scheduled to be completed on another date, all bets have action regardless of how long it takes.

Auto racing betting rules state that the winner of the race for wagering purposes is the official NASCAR winner. In head to head matchups racing rules, all drivers must start the race in order to be considered “in action.” A driver is considered having started the race after having driven one lap.

Full game must be completed for wagers to have action unless otherwise specified. If a winner is declared before the full match has completed, the match will be graded as no action for betting purposes.

Bets on Tennis Sets

M Baroni+1½
C Wozniaki-1½

In the example you are betting into what is called a spread in Tennis betting rules. Let’s say Wozniaki won the matchup 2-0 (Two sets to nothing). If you took Wozniaki your wager was a winner. Let’s say wozniaki won the matchup 2-1 (Two sets to one). If you took Wozniaki your wager was a loser.

Tennis starting times often change mostly due to weather conditions. If the starting time of a match is moved to the next day, the customer will have the option to keep or cancel the wager as long as it’s before the match starts. If the match already started and it is scheduled to be completed on another date, all bets have action regardless of how long it takes.

Overtime periods and shootouts are included as part of the wager on full game.

NHL betting rules: 55 minutes of play are required for wagering purposes. All wagering on hockey is done by laying or taking money odds.

If the match already started and it is scheduled to be completed on another date, all bets have action regardless of how long it takes.

NHL GRAND SALAMI
It’s a Totals bet on all of the goals scored for the given day.

  • NHL Grand Salami Money Line
    You can bet on which Team  NHL Away Teams or NHL Home Teams will score more goals for the given day.

All games must go official time for the NHL Grand Salami bets be official.

NHL PLAYER PROPS RULES:

  • MOST PTS SCORED BY (GOALS+ASISTS)

(Both players must play for action. Winning wager is player who records most pts:

Goals=1, Assists=1. Overtime counts towards wager, shootouts don’t.

Wager ends when shootout starts.)

NHL TOTAL GOALS RULES:

  • Overtime and Shootouts count, one goal will be added to the final score.

 All Hockey props are for the 60 minutes of regulation only, Overtime and shootouts do not count.

Single round match: Spread and Total usually refer to Kills or other measures depending on the game.

Multiple round match: Spread usually refers to rounds, maps or other measures depending on the game.

The Spread. It’s based on Rounds, Maps, Kills or other measures depending on the game. Example: In Counter Strike the spread is for Rounds, while in Dota 2 the spread would be for maps.

Betting on Totals. Could be kills, rounds or other measures depending on the game.

If a player/team retires during a match or he got disqualified all bets will have action.

All player/team must play for action.

Over time is included unless the draw option is available.

We offer Sports Sims (Simulations) for NBA (NBA 2K20), NFL (Madden 20), MLB (MLB The Show 20) and NHL (NHL 20).

The games can be watched live on Twitch

Results and replays will also be available on this page after the games end.

Rules

  1. All results are determined by a completely random computer simulation.
  2. Games must be fully completed for bets to have action.
    • If for any reason the game goes offline, it will restart where it left off once the connection is back. However, if the game failed to auto save, then all progress up to that point will be lost and all bets will be graded as NO ACTION.
    • If connectivity cannot be re-established and the game is not completed, all bets will have NO ACTION.
  3. First-half betting: The first half must be completed for bets to have action.
  4. Second half betting: The bet description will show if the game will have second half wagering. Second half betting includes overtime.
  5. All bets have action regardless of any glitch caused by the game that may occur and affect the final score.

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